Lunes, Pebrero 8, 2016

Lesson 7

             Evaluation of Technology Learning



      It emphasizes the role of digital instructions in the modern times especially in evaluating student outputs. The student standard evaluation of learning must change As efforts are exerted to go digital in instruction, we need to also go digital in learning. Today, students are expected to be not only cognitive, but also flexible, analytical, and creative. Students must have the six important fluencies that reflect process skills.






Mass amateurization 
          -is the change of evaluation approach, from the amateur creator of outputs to professional creator of outcomes and products. It gives an impression to the teachers and learners that high technologies are very essential for the learning and evaluating process.


                  





Lesson 6

                DEVELOPING BASIC DIGITAL SKILLS

         
    
           With the boost of technology in education as we call it today our learners is the new digital world of information and communication technology (ICT). Teaching need to be equip with the sic fluency skills. Basic literacies will not replace the 3 R’s (reading, writing and arithmetic), but they will be complemented by six essential skills to equip students for success in the millennial world. The fluency skills are the solution fluency, information fluency, collaboration fluency, media fluency, creativity fluency and digital ethics.



      a. Solution fluency. This refers to the capacity and creativity in problem solving students define a problem, design solution, apply the solution, and assess the process and results.
      

 .     



b. Information fluency. It involves 3 subsets of skills, the ability to access information, retrieve information, and to reflect on, assess and rewrite for instructing information packages.




  c.Collaboration fluency. Refers to teamwork with virtual, real partners in the online environment.






d. Media fluency. This refers to channels of mass communication/digital sources.






e. Creativity fluency. Adds meaning by way of design, art and storytelling to package a message.




f.Digital fluency. The digital citizen is guided by principles of leadership, global responsibility, environmental awareness, global citizenship and period accountability.
      These six fluencies reflect the process skills. In reading for example single text reading becomes less important with the empowerment process of being embedded by varied informative educational and recreational literature, textual, audiovisual, and digital. As students engaged in the problem-solving process, assessment will also need to focus on the 4 D’s (define, design, do, debrief) that empower students to solve problems using higher-level and practical learning. In media fluency we were able to use the social media. We also able to post our own BlogSpot dealing with the topics on Edtech2.






                    Higher Thinking Skills


     Bloom's taxonomy refers to a classification of the different objectives that  educators set for students (learning objectives). It divides educational objectives into three "domains": cognitive, affective, and psychomotor (sometimes loosely described as "knowing/head", "feeling/heart" and "doing/hands" respectively).





The structured problem solving-process known as 4D’s also exemplifies the instructional shift in digital learning:
         1.Define the problem



         2.Design the solution


         3.Do the work


         4.Debrief on the outcome





Miyerkules, Enero 20, 2016

Lesson 5


Lesson 5

Preferences of the technology generation


First,              Text vs. Visuals          in or to research, we are going to the library, use the card catalogue for needed books and sign up to borrow books for home reading. Nowadays we are now exposed to the new technology in such manner that their visual fluency or abilities have been sharpened & enhances.

Second,                      Linear vs. Hypermedia                  before they obtained information in linear,logical, sequential manner. Nowadays , we were access to hyperlinked multimedia 
digital information.


Third,       Social learners vs. Independent    experts describes this mode of digital 
learning as one that based on experimentation discovery & institutions.


                       VS






Fourth,          Learning to do vs. learning to pass the test     which is the old teachers teach students in order to help them pass tests. On the other hand, the new digital learners 
simply wish to acquire skills, knowledge & habits as windows of opportunity afford them to learn





Fifth,        delayed rewards vs. instant gratification           the traditional reward 
system in education consists the grades, medals, or certificates. On the other hand the 
instant 
gratification consists an immediate scores from games and etc.



Lastly,                   Rote memory vs. Fun learning                   its about learning and 
memorization while the other is through fun learning.






Teachers need to connect with digital learners and 


not the old traditional world.

























Lesson 2


Lesson 2

AN OVERVIEW OF EDUCATIONAL TECHNOLOGY 2



Concerned of : “Integrating Technology

into teaching and Learning”




The meaning of which is putting together technology into teaching and learning so that these will become exemplary 
users of educational technology.

Educational Technology 2 - involved a deeper understanding of 
the computer as well as hands on application of computer skills. 
Aims to infuse technology in the student teachers, training, helping them to 
adapt and meet rapid and continuing technological changes, particularly in the 
global \ICT environment.Used information technology to improve not only 
instruction but the school management program and curriculum.

The course objectives are:

1. To provide education in the use of technology in 
instruction.
2. To impart learning expriences in instructional technology 
supported instructional planning.
3, To acquaint students on IT related learning theories with 
the computer as a tutor.
4. To learn, to use and evaluate computer-based educational resources.
5. To engage learners on practical technology integration 
issues.
6. To inculcate higher level thinking and creativity among students while providing them knowledge of IT-related learning 
theories.

Six manifestation of Technology Integration 
into instruction


1.There’s a change in the way classes are traditionally conducted.


2.The quality of instruction is improved to higher level in such a 
way that could not have been achieved without educational 
technology.






3. There is planning by the teacher on the process of determining 
how and when technology fits into the teaching learning process.



4. The teacher sets instructional strategies to adress specific 
instructional issues/problems.



5.The use of technology provides the opening of opportunities to 
respond to these instructional issues/problems.



6.Technology occupies a position in the instructional process.

Levels of Integration

1.Simple/ Basic integration- Technology 
helps but it does not play a pivotal role.

2.Middle level integration- There is purposeful use of technology to support key 
learning areas.

3. High level integration- technology is the central instruction tool.




Lesson 4


Lesson 4

Bridging the Generation Gap


Bridging the generation gap is a lesson where it talks about the changes that our educational educational system is now experiencing. As to the educational technology advancement, school from progressive countries are fortunate enough compared to our country, the Philippines. 

Technologies, are actually well-known to us but not all are 
able to use any of those because of poverty and scarcity of 
resources. Although , there are still those well- off people or 
school who can exploit it and that they are lucky because 
there is something which can help them in their studies.

  By,that to bridge the gap of generation from traditional to the modern one, information and communication technology ( ICT) was introduced .Through this, we as a developing country will be globally competitive as to the advancement in 
terms of technology. because educational system is now adapting this for the 
common good of the new generation learners.
  In the field of education, a huge generation gap also exists and it will 
continue to widen unless some changes are adopted at the proper time. In 
peasant third world countries where schools don’t have technogy facilities , it 
is undestandable that the transition to digital education may take time.But 
given the rapid emergence of digital technology (ICT), there is the need to 
prepare for bridging the digital in society l. First, we need to understand the 
potentials of ICT.





The new network of instantaneous communication is global, overcoming borders between countries and continents



Much of what elders believe may not be applicable anymore to the new generation, especially along matters of traditional value systems.


Alvin Tofflers book, Future shock, shows how the information age has begun to create many cultural changes in the family, societies, bussinesses, governments such as what he calls the throw-away society, modular man , kinetic image, scientific trajectory, fractured family, surfeit of subcults, psychological dimensions, etc.

Since the new generations are expected to face a future professional challenge of a digital world ahead of them, technology- supported skills need to be taught in schools today, or else schools wil become a white elephant. If schools fail to respond to emergent changes and needs, new learners may lose appreciation of the educational system, and drop out of schools, as surveys show an increasing drop-out rate every year. Learning at home and availing digital learning systems like tge Open Universities may save the day, but the situation remains bleak for schools stodily adhering  to the old educational system.






Lesson 3



Lesson 3

Understanding Technology Learners

Understanding technology 
learners in really big 
advantage for us future 
teachers.We can be able 
to know what appropriate material to use that suits 
to their abilities and skills. It also help us to maintain the focus & interest of our learners, and in that a case the learning process become enjoyable for them.





Information Technology Learners (Digital Learners)                
- A video is presented in discussing the characteristics of a 
digital learner.

21st century learning is done with:


Collaboration - Learning how to work w/ others to achieve a common purpose.




Communication- Students use their mobile devices to discuss content they are learning with 
others, set goals for themselves, and share new concepts.


Critical Thinking - Helps to construct a firm foundation for personalized learning. 




Creativity- Create a new information.





 In case, the concern for digital learner is not well understood, it serves to know what scientists say as, follows;
 * These are positive benefits derived from the use of information technology.
 * Daily exposure to high technology, personal computers,, video games, gadgets, cellphones, internet, search site.Stimula😒te the brain by strengthening & creating neural circuits.
* A current technological revolution is creating an intellectual revolution 
faster and better than ever before.
   


The new generation of the 21st millenium is not the kind of learner that they were, but are information technology or digital learners.