Lunes, Pebrero 8, 2016

Lesson 6

                DEVELOPING BASIC DIGITAL SKILLS

         
    
           With the boost of technology in education as we call it today our learners is the new digital world of information and communication technology (ICT). Teaching need to be equip with the sic fluency skills. Basic literacies will not replace the 3 R’s (reading, writing and arithmetic), but they will be complemented by six essential skills to equip students for success in the millennial world. The fluency skills are the solution fluency, information fluency, collaboration fluency, media fluency, creativity fluency and digital ethics.



      a. Solution fluency. This refers to the capacity and creativity in problem solving students define a problem, design solution, apply the solution, and assess the process and results.
      

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b. Information fluency. It involves 3 subsets of skills, the ability to access information, retrieve information, and to reflect on, assess and rewrite for instructing information packages.




  c.Collaboration fluency. Refers to teamwork with virtual, real partners in the online environment.






d. Media fluency. This refers to channels of mass communication/digital sources.






e. Creativity fluency. Adds meaning by way of design, art and storytelling to package a message.




f.Digital fluency. The digital citizen is guided by principles of leadership, global responsibility, environmental awareness, global citizenship and period accountability.
      These six fluencies reflect the process skills. In reading for example single text reading becomes less important with the empowerment process of being embedded by varied informative educational and recreational literature, textual, audiovisual, and digital. As students engaged in the problem-solving process, assessment will also need to focus on the 4 D’s (define, design, do, debrief) that empower students to solve problems using higher-level and practical learning. In media fluency we were able to use the social media. We also able to post our own BlogSpot dealing with the topics on Edtech2.






                    Higher Thinking Skills


     Bloom's taxonomy refers to a classification of the different objectives that  educators set for students (learning objectives). It divides educational objectives into three "domains": cognitive, affective, and psychomotor (sometimes loosely described as "knowing/head", "feeling/heart" and "doing/hands" respectively).





The structured problem solving-process known as 4D’s also exemplifies the instructional shift in digital learning:
         1.Define the problem



         2.Design the solution


         3.Do the work


         4.Debrief on the outcome





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